A simple, accessible-yet-difficult, fwooshy, “feel good” flight sim. Blow things up on an infinite number of procedurally-generated islands, but watch out for volleys of missiles; when you die, you're dead.
Rock Paper Shotgun says:
"...it’s a sweet little arcade shooter. It’s immediately welcoming and then tougher than you’d expect..."
"Speed and fury and wide open space: sat inside a Kondor - or even better, parked just behind it as it loops and snarls - air combat doesn't get much better."
Talk with other players in the official subreddit, /r/skyrogue!
Programming: Kenny Backus (@nihilocrat)
Art: Charles Blanchard (@DelkoDuck)
Music: Eirik Suhrke (@strotchy)
YOUTUBE / LET'S PLAY PEOPLE: Feel free to create, post, and monetize videos of Sky Rogue and any other game I make!
Questions, comments, bugs reports, etc. can be sent to firstname.lastname@example.org
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